Kod: Zaznacz cały
myMoney = 1000;
MyCoin setvariable ["BIS_COIN_name","Base"];
MyCoin setvariable ["BIS_COIN_rules",[player]];
MyCoin setvariable ["BIS_COIN_areasize",[50,20]];
MyCoin setvariable ["BIS_COIN_categories",["Base", "Defence"]];
MyCoin setvariable ["BIS_COIN_items",
[
//--- Class, Category, Cost or [fundsID,Cost], (display name)
["USMC_WarfareBBarracks","Base",200,"Barracks"],
["BTR90_HQ_unfolded","Base",100],
["USMC_WarfareBLightFactory","Base",400],
["USMC_WarfareBHeavyFactory","Base",600]
]
];
myCoin setvariable ["BIS_COIN_funds",["myMoney"]];
myCoin setvariable ["BIS_COIN_fundsDescription",["$"]];
MyCoin setvariable ["BIS_COIN_onPurchase",{sleep 2}];
Edit:
Ten .sqf który dałem z misją jest troche przerobiony, w grze moduł nazwałem BIS_coin_0, i pojawiły sie 2 kategorie: Base i Defence, ale nic w nich nie było pomimo dodanych budynków. W .sqf'ie także zmienilem, zamiast myCoin dałem właśie BIS_coin_0, w dalszym ciągu proszę o przeanalizowanie moich poczynań i zwrócenie uwagi na błędy, z góry dziękuję

EDIT: Uporałem się z tym jakoś, wszystko działa, wstawiam kod:
Kod: Zaznacz cały
money_account = 10000;
BIS_coin_0 setvariable ["BIS_COIN_funds",["money_account"]];
BIS_coin_0 setvariable ["BIS_COIN_name","Baza Federacji Rosyjskiej"];
BIS_coin_0 setvariable ["BIS_COIN_rules",[east,MVD_Soldier_Marksman]];
BIS_coin_0 setvariable ["BIS_COIN_areasize",[50,20]];
BIS_coin_0 setvariable ["BIS_COIN_categories",["Base", "Defence"]];
BIS_coin_0 setvariable ["BIS_COIN_items",
[
//--- Class, Category, Cost or [fundsID,Cost], (display name)
["RU_WarfareBAircraftFactory","Base",1000,"Aircraft"],
["BTR90_HQ_unfolded","Base",100],
["RU_WarfareBAntiAirRadar","Base",400],
["RU_WarfareBArtilleryRadar","Base",600],
["RU_WarfareBBarracks","Base",500,"Baraki"],
["RU_WarfareBContructionSite","Base",100],
["RU_WarfareBFieldhHospital","Base",700,"Szpital"],
["RU_WarfareBHeavyFactory","Base",2000],
["RU_WarfareBLightFactory","Base",1500],
["RU_WarfareBMGNest_PK","Defence",100],
["RU_WarfareBVehicleServicePoint","Base",800],
["Base_WarfareBBarrier10x","Defence",100],
["Base_WarfareBBarrier5x","Defence",50],
["Base_WarfareBBarrier10xTall","Defence",150]
]
];
BIS_coin_0 setvariable ["BIS_COIN_onstart",{player globalchat "Starting CoIn view.}];
BIS_coin_0 setvariable ["BIS_COIN_onselect",{globalClass = _this select 0}];
BIS_coin_0 setvariable ["BIS_COIN_fundsDescription",["$"]];
BIS_coin_0 setvariable ["BIS_COIN_onPurchase",{sleep 2}];
BIS_coin_0 setvariable ["BIS_COIN_onconstruct",{sleep 2; deleteVehicle (_this select 1);}];
BIS_coin_0 setvariable ["BIS_COIN_onrepair",{sleep 2}];
BIS_coin_0 setvariable ["BIS_COIN_onsell",{sleep 2}];
W tym wypadku mam kolejne pytanie, jak zrobić, aby możliwe było kupno jednostek i broni, + co zabity to więcej kasy?