Mam troszku duży problem :/
Pobrałem addons z yomies'ami no i jak zawsze edytor i do roboty.
Chciałbym żeby się respawnowały lecz template od cooby nie pomogło.
Zato w adonns znalazłem tekst który prawdopodobnie by mi pomógł problem, w tym że nie znam się na skryptach.
Oto co znalazłem :
/*
Script to spawn the yomies at the desired location.
Called from within a spawn area trigger.
*/
private ["_cnt","_sizeInc","_spawnOff","_spawnOn","_spawn","_spawnN","_yomies","_bSpawn","_spawnIndex","_spawnMode","_spawnPos","_spawnSize","_spawnTypes","_yomie","_yomieGrp","_yomiePos","_yomieType"];
_spawnIndex = _this select 0;
_spawnTypes = _this select 1;
// check whether the spawn is enabled
_bSpawn = format ["bSpawn%1", _spawnIndex];
if (isNil _bSpawn) exitWith {};
_spawnOn = format["SpawnOn%1", _spawnIndex];
_spawnOff = format["SpawnOff%1", _spawnIndex];
// we can't proceed while this spawn's process of deleting yomies is still running
waitUntil {isNil _spawnOff};
_spawn = (Spawns select _spawnIndex) select 0;
_spawnN = compile format ["SpawnN%1", _spawnIndex];
_yomies = compile format ["Yomies%1", _spawnIndex];
_spawnMode = call compile format ["SpawnMode%1", _spawnIndex];
_spawnPos = getPos _spawn;
_spawnSize = (Spawns select _spawnIndex) select 1;
_sizeInc + 0;
// when _spawnMode is set to ONCE, the killed yomies aren't respawning back and
// _spawnN is decreasing with each killed zombie until it reaches zero.
if (call _spawnN < 1) exitWith {
deleteVehicle _spawn;
Spawns set [_spawnIndex,objNull];
call compile format ["iSpawn%1on=nil", _spawnIndex];
};
_cnt = 0;
while {_spawnMode == 'INFINITE' or _cnt == 0 } do {
scopeName "spawn";
while {count call _yomies < (call _spawnN)} do {
// get random position where to spawn the new yomie
_yomiePos = [0,0,0];
_sizeInc = 0;
while {surfaceIsWater _yomiePos || ({alive _x && _yomiePos distance _x < iViewDist*(1-fog)} count aPlayers) > 0} do {
_yomiePos = [(_spawnPos select 0) + (_spawnSize+_sizeInc) - random((_spawnSize+_sizeInc)*2),(_spawnPos select 1) + (_spawnSize+_sizeInc) - random((_spawnSize+_sizeInc)*2)];
sleep 0.05;
if (isNil _bSpawn or not isNil _spawnOff) then {
breakOut "spawn"
};
_sizeInc = _sizeInc + 25;
};
//_m = createMarker [format["m%1_%2", _spawnIndex, _cnt], _yomiePos]; _m setMarkerType "dot";
// spawn the yomie
_yomieType = call compile format["aYClass%1 select (floor random count aYClass%1)", _spawnTypes select (floor random count _spawnTypes)];
_yomie = [_yomiePos,_yomieType,_spawnIndex] call fSpawnYomie;
if (not isNull _yomie) then {
_cnt =_cnt + 1;
};
Sleep 0.05;
};
sleep 0.3;
};
// let the 'spawn logic' know that spawning process has ended
call compile format["SpawnOn%1=nil", _spawnIndex];
http://5133p39.wz.cz/yomies/?docs

Jak by ktoś wiedział gdzie co wpisać ,proszę o pomoc.
Bardzo był bym wdzięczny.
Pzdr.