tak, chociaz troche szybko i niezgrabnieMatte pisze:04:26 Podniósł rękę do góry? ;D
ArmA2 vs OFP2 (newsy i dyskusja)
- klamacz
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Re: GC 2008 (ArmA2, OFP2)


- Forrestal
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Re: GC 2008 (ArmA2, OFP2)
Tak na filmach z ubieglego roku juz to byloMatte pisze:04:26 Podniósł rękę do góry? ;D
- Ice
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Re: GC 2008 (ArmA2, OFP2)
Całkiem fajnie toto wyglada. Widać, że tym razem faktycznie postawili na AI i chyba przynajmniej na razie własnie w tym kierunku bedą przebiegać dalsze prace. Do pierwszego kwartalu następnego roku zostało jeszcze sporo czasu. Jedyne co trochę kole w oczy to dalsze problemy z teksturami i ten konsolowy interface. Jak dla mnie na tym etapie bije na głowę OFP2 
...just tell them I went crazy.
Re: GC 2008 (ArmA2, OFP2)
HUD nie jest taki zły jak się wydawał na początku. Wreszcie widać podkomendnych, wskaźniki są wyraźne. Powinni popracować jeszcze nad nowym menu rozkazów, aczkolwiek te usprawnienia w pogrupowanie polecen to też krok naprzód.
Re: GC 2008 (ArmA2, OFP2)
Ciekawe informacje pochodzące z ostanich filmów:
- Dynamic DAY/NIGHT cycle
- Dynamic weather
- Different atmosphere and lighting in each day times or weather
- Injuries affect what is player seeing
- Player can get unconscious
- Terrain is an accurate 1:1 copy of part of the Czech republic, only difference are the soviet style buildings
- civilians are not so static like in first arma, they have their own day cycle, they meet each other, use vehicles, keep their garden and so on
- improoved editor template and structure of units in editor: side-fraction-class-unit type-unit, new game logic functions
- AI using taunts searching for cover etc....
- Most of time we will play as the USA soldiers, Arma 2 is going to include battles playable for both sides or for russians or guerillas. Every side is somehow special and has it's own history
- In the displayed misson Russians are going to defeat terrorists hidden in the village
- Helicopter shotdown wasn't scripted
- Buildings are destructible, but destruction system is still WIP
- AIs communicate with each other, reports positions of enemies, etc.
- Civilians will hide in houses if they're in danger
- Covering fire system is implemented
- Enemies can be scared or demoralized
- Killing of innocents will be punished, but player can still can finish the game
- Missions have multiple ways to finish
- One Arma 2 missions is as big as 5-10 Flashpoints missions, the last mission can take from 2 to 5 hours to accomplish
- Each vehicle has multiple versions, Arma 2 is going to include 50 - 80 vehicles
- Missions will have high replayable value
- Tnemies can surrender or retreat
- Now they're implementing a possibility to talk with captives
- Xbox 360 version will have less detailed textures and editor, x360 versions textures are on the quality of PC normal settings
- Mission templates are going to be much more improved
- Dynamic DAY/NIGHT cycle
- Dynamic weather
- Different atmosphere and lighting in each day times or weather
- Injuries affect what is player seeing
- Player can get unconscious
- Terrain is an accurate 1:1 copy of part of the Czech republic, only difference are the soviet style buildings
- civilians are not so static like in first arma, they have their own day cycle, they meet each other, use vehicles, keep their garden and so on
- improoved editor template and structure of units in editor: side-fraction-class-unit type-unit, new game logic functions
- AI using taunts searching for cover etc....
- Most of time we will play as the USA soldiers, Arma 2 is going to include battles playable for both sides or for russians or guerillas. Every side is somehow special and has it's own history
- In the displayed misson Russians are going to defeat terrorists hidden in the village
- Helicopter shotdown wasn't scripted
- Buildings are destructible, but destruction system is still WIP
- AIs communicate with each other, reports positions of enemies, etc.
- Civilians will hide in houses if they're in danger
- Covering fire system is implemented
- Enemies can be scared or demoralized
- Killing of innocents will be punished, but player can still can finish the game
- Missions have multiple ways to finish
- One Arma 2 missions is as big as 5-10 Flashpoints missions, the last mission can take from 2 to 5 hours to accomplish
- Each vehicle has multiple versions, Arma 2 is going to include 50 - 80 vehicles
- Missions will have high replayable value
- Tnemies can surrender or retreat
- Now they're implementing a possibility to talk with captives
- Xbox 360 version will have less detailed textures and editor, x360 versions textures are on the quality of PC normal settings
- Mission templates are going to be much more improved
Re: GC 2008 (ArmA2, OFP2)
- One Arma 2 missions is as big as 5-10 Flashpoints missions, the last mission can take from 2 to 5 hours to accomplish
czyli na polskie - ArmA2 będzie miała 6 misji w kampanii ;D
czyli na polskie - ArmA2 będzie miała 6 misji w kampanii ;D
Re: GC 2008 (ArmA2, OFP2)
Kolejny film, tym razem prezentujący pojazdy:
http://files.filefront.com/Arma+Vehicle ... o.html/1/1
http://files.filefront.com/Arma+Vehicle ... o.html/1/1
- Pit
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Re: GC 2008 (ArmA2, OFP2)
Wreszcie jakieś wyrównanie sił (T80, T90 i inne pojazdy east) > plus dla ArmA2
Oby tylko system zniszczeń pojazdów był bardziej zbliżony do OFP
Oby tylko system zniszczeń pojazdów był bardziej zbliżony do OFP
- klamacz
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Re: GC 2008 (ArmA2, OFP2)
ja bym preferowal NOWY system zniszczenPit pisze:Wreszcie jakieś wyrównanie sił (T80, T90 i inne pojazdy east) > plus dla ArmA2
Oby tylko system zniszczeń pojazdów był bardziej zbliżony do OFP




