Całkiem fajnie toto wyglada. Widać, że tym razem faktycznie postawili na AI i chyba przynajmniej na razie własnie w tym kierunku bedą przebiegać dalsze prace. Do pierwszego kwartalu następnego roku zostało jeszcze sporo czasu. Jedyne co trochę kole w oczy to dalsze problemy z teksturami i ten konsolowy interface. Jak dla mnie na tym etapie bije na głowę OFP2
HUD nie jest taki zły jak się wydawał na początku. Wreszcie widać podkomendnych, wskaźniki są wyraźne. Powinni popracować jeszcze nad nowym menu rozkazów, aczkolwiek te usprawnienia w pogrupowanie polecen to też krok naprzód.
- Dynamic DAY/NIGHT cycle
- Dynamic weather
- Different atmosphere and lighting in each day times or weather
- Injuries affect what is player seeing
- Player can get unconscious
- Terrain is an accurate 1:1 copy of part of the Czech republic, only difference are the soviet style buildings
- civilians are not so static like in first arma, they have their own day cycle, they meet each other, use vehicles, keep their garden and so on
- improoved editor template and structure of units in editor: side-fraction-class-unit type-unit, new game logic functions
- AI using taunts searching for cover etc....
- Most of time we will play as the USA soldiers, Arma 2 is going to include battles playable for both sides or for russians or guerillas. Every side is somehow special and has it's own history
- In the displayed misson Russians are going to defeat terrorists hidden in the village
- Helicopter shotdown wasn't scripted
- Buildings are destructible, but destruction system is still WIP
- AIs communicate with each other, reports positions of enemies, etc.
- Civilians will hide in houses if they're in danger
- Covering fire system is implemented
- Enemies can be scared or demoralized
- Killing of innocents will be punished, but player can still can finish the game
- Missions have multiple ways to finish
- One Arma 2 missions is as big as 5-10 Flashpoints missions, the last mission can take from 2 to 5 hours to accomplish
- Each vehicle has multiple versions, Arma 2 is going to include 50 - 80 vehicles
- Missions will have high replayable value
- Tnemies can surrender or retreat
- Now they're implementing a possibility to talk with captives
- Xbox 360 version will have less detailed textures and editor, x360 versions textures are on the quality of PC normal settings
- Mission templates are going to be much more improved
Pit pisze:Wreszcie jakieś wyrównanie sił (T80, T90 i inne pojazdy east) > plus dla ArmA2
Oby tylko system zniszczeń pojazdów był bardziej zbliżony do OFP
ja bym preferowal NOWY system zniszczen W ofp byly chyba tylko inne proporcje pomiedzy sila broni a pancerzem pojazdow.