Wojsko Polskie w Armie potrzebna pomoc!

Dodatki i modyfikacje Armed Assault - te bardziej, jak i te mniej oficjalne

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Maza94
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Re: Wojsko Polskie w Armie potrzebna pomoc!

Post autor: Maza94 »

Że nie ściągam PS w wersji Trial :roll:
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Maza94
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Re: Wojsko Polskie w Armie potrzebna pomoc!

Post autor: Maza94 »

#define private 0
#define protected 1
#define public 2

#define true 1
#define false 0

#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7

class CfgPatches
{
class WPSOLIDERS
{
units[] = {"WP1", "WP2", "WP3", "WP4", "WP5", "WP6", "WP7","WP8", "WP9", "WP10", "WP11", "WP12"};
weapons[] = {};
requiredVersion = 1.0;
};
};

class CfgVehicleClasses
{
class WPSOLIDERS
{
displayName = "WP Soliders";
};
};


//===============================
class CfgSkeletons
{
class Head
{
isDiscrete = 0;
skeletonInherit = "";
skeletonBones[] =
{
"neck","",
"neck1","neck",
"head","neck1",
"lBrow","head",
"mBrow","head",
"rBrow","head",
"lMouth","head",
"mMouth","head",
"rMouth","head",
"eyelids","head",
"LLip","head"
};
};
class OFP2_ManSkeleton
{
isDiscrete = 0;
skeletonInherit = "Head";
skeletonBones[] =
{
"weapon","",
"launcher","",
"Camera","",
"Spine","",
"Spine1","",
"Spine2","",
"Spine3","",
"Pelvis","",

//Left upper side
"LeftShoulder","",
"LeftArm","",
"LeftArmRoll","",
"LeftForeArm","",
"LeftForeArmRoll","",
"LeftHand","",
"LeftHandRing","",
"LeftHandRing1","",
"LeftHandRing2","",
"LeftHandRing3","",
"LeftHandPinky1","",
"LeftHandPinky2","",
"LeftHandPinky3","",
"LeftHandMiddle1","",
"LeftHandMiddle2","",
"LeftHandMiddle3","",
"LeftHandIndex1","",
"LeftHandIndex2","",
"LeftHandIndex3","",
"LeftHandThumb1","",
"LeftHandThumb2","",
"LeftHandThumb3","",

//Right upper side
"RightShoulder","",
"RightArm","",
"RightArmRoll","",
"RightForeArm","",
"RightForeArmRoll","",
"RightHand","",
"RightHandRing","",
"RightHandRing1","",
"RightHandRing2","",
"RightHandRing3","",
"RightHandPinky1","",
"RightHandPinky2","",
"RightHandPinky3","",
"RightHandMiddle1","",
"RightHandMiddle2","",
"RightHandMiddle3","",
"RightHandIndex1","",
"RightHandIndex2","",
"RightHandIndex3","",
"RightHandThumb1","",
"RightHandThumb2","",
"RightHandThumb3","",

//Left lower side
"LeftUpLeg","",
"LeftUpLegRoll","",
"LeftLeg","",
"LeftLegRoll","",
"LeftFoot","",
"LeftToeBase","",

//Right lower side
"RightUpLeg","",
"RightUpLegRoll","",
"RightLeg","",
"RightLegRoll","",
"RightFoot","",
"RightToeBase",""
};
};

class default;
class Flag: Default {};
class FlagCarrier: Default
{
skeletonInherit = "Default";
skeletonBones[] =
{
"stozar","",
"vlajka",""
};
};
};

class CfgModels
{
class Default
{
sections[] = {};
sectionsInherit="";
};

class flag_vojak : Default
{
sections[] = {"latka"};
};
class Head: Default
{
sections[] =
{
"osobnost",
"brejle"
};
skeletonName = "Head";
};
class ArmaMan : Default
{
sections[] =
{
"osobnost","Head_Injury","Body_Injury","l_leg_injury"
,"l_arm_injury","r_arm_injury","r_leg_injury","clan"
};
skeletonName = "OFP2_ManSkeleton";
};
class WP1: ArmaMan{};
class WP2: ArmaMan{};
class WP3: ArmaMan{};
class WP4: ArmaMan{};
class WP5: ArmaMan{};
class WP6: ArmaMan{};
class WP7: ArmaMan{};
class WP8: ArmaMan{};
class WP9: ArmaMan{};
class WP10: ArmaMan{};
class WP11: ArmaMan{};
class WP12: ArmaMan{};

};



//===============================


class CfgVehicles {
class All {};

class AllVehicles : All {};

class Land : AllVehicles {};

class Man : Land {};

class Soldier : Man {};

class SoldierWB : Soldier {};

class SoldierWSniper : SoldierWB {};

class WP1 : SoldierWb {
vehicleClass = "WPSOLIDERS";
displayName = "Oficer ( polowy )";
model = "\WPSOLIDERS\WP zolnierz oficer.p3d";
scope = public;
nightVision = true;
camouflage = 0.6;
Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";
nameSound = "officer";
weapons[] = {PSF_VIL_beryl_pcs, "Throw", "Put", "Binocular"};
magazines[] = {PSF_VIL_ber_mag,PSF_VIL_ber_mag,PSF_VIL_ber_mag,PSF_VIL_ber_mag,HandGrenadeTimed,HandGrenadeTimed,HandGrenadeTimed,HandGrenadeTimed};
};
class WP2 : SoldierWb {
vehicleClass = "WPSOLIDERS";
displayName = "Sanitariusz";
model = "\WPSOLIDERS\WP zolnierz medyk.p3d";
scope = public;
nightVision = true;
attendant=1;
accuracy = 1000;
camouflage = 0.9;
picture = "\Ca\characters\data\Ico\i_Med_CA.paa";
Icon = "\Ca\characters\data\map_ico\i_medyk_CA.paa";
nameSound = "medic";
weapons[] = {PSF_VIL_beryl_eo, "Throw", "Put"};
magazines[] = {PSF_VIL_ber_mag,PSF_VIL_ber_mag,PSF_VIL_ber_mag,PSF_VIL_ber_mag};
};
class WP3 : SoldierWb {
vehicleClass = "WPSOLIDERS";
displayName = "Operator KM";
model = "\WPSOLIDERS\WP zolnierz km.p3d";
scope = public;
nightVision = true;
camouflage = 0.6;
Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";
nameSound = "michinegunner";
weapons[] = {PK, "Throw", "Put"};
magazines[] = {"100Rnd_762x54_PK", "100Rnd_762x54_PK", "100Rnd_762x54_PK", "100Rnd_762x54_PK", "100Rnd_762x54_PK"};
};
class WP4 : SoldierWb {
vehicleClass = "WPSOLIDERS";
displayName = "Zołnierz 1";
model = "\WPSOLIDERS\WP_zolnierz_1.p3d";
scope = public;
nightVision = true;
camouflage = 0.6;
Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";
nameSound = "solider";
weapons[] = {PSF_VIL_beryl_eo, "Throw", "Put"};
magazines[] = {PSF_VIL_ber_mag,PSF_VIL_ber_mag,PSF_VIL_ber_mag,PSF_VIL_ber_mag,PSF_VIL_ber_mag,HandGrenadeTimed,HandGrenadeTimed,smokeshell};
};
class WP5 : SoldierWb {
vehicleClass = "WPSOLIDERS";
displayName = "Zołnierz 2";
model = "\WPSOLIDERS\WP zolnierz 2.p3d";
scope = public;
nightVision = true;
camouflage = 0.6;
Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";
nameSound = "solider";
weapons[] = {PSF_VIL_beryl_eo, "Throw", "Put"};
magazines[] = {PSF_VIL_ber_mag,PSF_VIL_ber_mag,PSF_VIL_ber_mag,PSF_VIL_ber_mag,PSF_VIL_ber_mag,PSF_VIL_ber_mag,"15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD",smokeshell,smokeshell};
};
class WP6 : SoldierWb {
vehicleClass = "WPSOLIDERS";
displayName = "Zołnierz 3";
model = "\WPSOLIDERS\WP zolnierz 3.p3d";
scope = public;
nightVision = true;
camouflage = 0.6;
Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";
nameSound = "solider";
weapons[] = {PSF_VIL_beryl_eo, "Throw", "Put"};
magazines[] = {PSF_VIL_ber_mag,PSF_VIL_ber_mag,PSF_VIL_ber_mag,PSF_VIL_ber_mag,smokeshellred};
};
class WP7 : SoldierWb {
vehicleClass = "WPSOLIDERS";
displayName = "Operator Carl Gustav";
model = "\WPSOLIDERS\WP zolnierz at.p3d";
scope = public;
nightVision = true;
camouflage = 0.6;
sensittivity =2;
Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";
nameSound = "atsolider";
weapons[] = {PSF_VIL_beryl_eo, "Throw", "Put"};
magazines[] = {PSF_VIL_ber_mag,PSF_VIL_ber_mag,PSF_VIL_ber_mag,PSF_VIL_ber_mag,smokeshellred};
};
class WP8 : SoldierWb {
vehicleClass = "WPSOLIDERS";
displayName = "Snajper";
model = "\WPSOLIDERS\WP zolnierz snajper.p3d";
scope = public;
nightVision = true;
camouflage = 0.6;
Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";
nameSound = "sniper";
weapons[] = {VIL_sako, "Throw", "Put"};
magazines[] = {VIL_762x51_TRG,VIL_762x51_TRG,VIL_762x51_TRG,VIL_762x51_TRG,smokeshellred};
};
class WP9 : SoldierWb {
vehicleClass = "WPSOLIDERS";
displayName = "Kierowca";
model = "\WPSOLIDERS\WP zolnierz kierowca.p3d";
scope = public;
nightVision = true;
camouflage = 0.6;
Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";
nameSound = "solider";
weapons[] = {PSF_VIL_beryl_mini_eo, "Throw", "Put"};
magazines[] = {PSF_VIL_ber_mag,PSF_VIL_ber_mag,PSF_VIL_ber_mag,PSF_VIL_ber_mag,smokeshellred};
};
class WP10 : SoldierWb {
vehicleClass = "WPSOLIDERS";
displayName = "Zolnierz ( koszary )";
model = "\WPSOLIDERS\WP zolnierz koszary 1.p3d";
scope = public;
nightVision = true;
camouflage = 0.6;
Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";
nameSound = "solider";
weapons[] = { };
magazines[] = { };
};
class WP11 : SoldierWb {
vehicleClass = "WPSOLIDERS";
displayName = "Zolnierz ( koszary ) 2";
model = "\WPSOLIDERS\WP zolnierz koszary 2.p3d";
scope = public;
nightVision = true;
camouflage = 0.6;
Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";
nameSound = "solider";
weapons[] = { };
magazines[] = { };
};
class WP12 : SoldierWb {
vehicleClass = "WPSOLIDERS";
displayName = "Oficer ( koszary )";
model = "\WPSOLIDERS\WP zolnierz oficer koszary.p3d";
scope = public;
nightVision = true;
camouflage = 0.6;
Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";
nameSound = "solider";
weapons[] = { };
magazines[] = { };
};

};
Co jest złego w tym configu? Bo coś cię psuje jak odpalam addon.
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Yac
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Re: Wojsko Polskie w Armie potrzebna pomoc!

Post autor: Yac »

Co złego? Ano to że nie poprosiłeś mnie o prawo wykorzystania broni z PSF. Dwa to to że jeśli ściągasz z sieci Photoshopa to ja dziękuję za współpracę. Nie pomagam piratom, wprost przeciwnie. Niniejszym wycofuję swoją zgodę na korzystanie z jakiejkolwiek mojej pracy , Wykorzystania jej w fragmencie lub w całości oraz wykorzystywania treści konfigów zarówno żołnierzy jak i broni.
Obrazek
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hryst
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Re: Wojsko Polskie w Armie potrzebna pomoc!

Post autor: hryst »

GIMP, ot taki darmowy zamiennik photoshopa pod wingroze
You will be assimilated. Resistance is futile. :ofp
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Re: Wojsko Polskie w Armie potrzebna pomoc!

Post autor: Matte »

...Jak również pod linuxa
Co do Configu, Nazwy modeli p3d nie powinny mieć spacji, zamiast nich stosuj "_"
A nazwy broni jak i magazynków powinny być w cudzysłowach.

Swoją drogą, gratuluje głupoty bądź odwagi cywilnej aby sie przyznać że Piracisz fotoszopa ;]
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