Pomoc w konfuracji A3 Wounding System

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Assasin74
Posty: 54
Rejestracja: 30 lipca 2012, 14:13
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Pomoc w konfuracji A3 Wounding System

Post autor: Assasin74 »

Witam proszę o pomoc w konfiguracji skryptu A3 Wounding System tak aby każdy gracz miał możliwość leczenia innego gracza niezależnie od strony. Bo na chwile obecną jeżeli zaczynam leczenie to wyskakuje komunikat "You has stopped the healing process". Poniżej plik konfiguracyjny. Kombinowałem jak mogłem ale nie znam się na tym. A leczyć może tylko medyk
Proszę o pomoc. Pozdrawiam

Kod: Zaznacz cały

// by psycho
// AIS INJURY Setup-File Version 02042014

//__________________________________________________________________________________________________________________________________________________________________
//	v v v v v v v v v v v v  --- Major Settings --- v v v v v v v v v v v v 

tcb_ais_revive_guaranty			=	true;			//	set to true for a 100% revive chance. False, and the unit got a 50/50 chance to fall in agony or die immediately. 

Attention: Take note of the settings for "tcb_ais_realistic_mode"!
tcb_ais_realistic_mode			=	false;			//	set to true and units will die if they take a headshot or a heavy explosion nearby. Attention: if set to true, the revive 

chance guaranty are disabled!
tcb_ais_medical_education		=	0;				//	Who can revive a concious unit?	1 == everybody		1 == everybody with a firstaid or medikit	

	0 == only medics 	(affect both, AI and players!)



//__________________________________________________________________________________________________________________________________________________________________
//	v v v v v v v v v v v v  --- Optional Settings --- v v v v v v v v v v v v 

tcb_ais_rambofactor 			= 	5;				//	a higher value means more damage tolerance for the unit before the unit are unconcious ( 1== low, 2 

== normal, 3 == higher, 5 == extreme)
tcb_ais_random_lifetime_factor 	= 	200;			//	a higher value means you got more time to heal the unit before bleeding out and die (50 == means round about 1 minute, 

100 == means round about 3 minutes, 200 == approximately 8 minutes)
													//	the time depends on the damage the unit takes before they are 

unconcious. The time is randomized and not exact.
tcb_ais_delTime					=	900;				//	Time in seconds until dead bodys are deleted. If zero seconds are select this feature is 

disabled. (only units witch was handled from AIS Injury System will be deleted!)



//__________________________________________________________________________________________________________________________________________________________________
//	v v v v v v v v v v v v  --- Visual Settings --- v v v v v v v v v v v v 

tcb_ais_show_injury_marker		=	1;				//	Set value to 1 and a marker show injured units on the map. 0 means this feature is disabled.
tcb_ais_show_3d_icons			=	1;				//	Set value to 1 and a 3D-icon show you ingame the position of injured units within a range of 30 metres. 

0 means this feature is disabled.
tcb_ais_dead_dialog				=	1;				//	Set value to 1 to enable the deadcam and the dead dialog. 0 means this feature is disabled.
tcb_ais_bloodParticle			=	true;			//	Set to true and extra blood particles are genereated randomly on downed bodys. Set false to disable this feature.
tcb_ais_impactEffects			=	true;			//	Set to true to enable that hits have a impact to your senses. Set to false to disable this feature.tem will be deleted!)
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Alduric
Posty: 147
Rejestracja: 26 listopada 2012, 16:06
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Re: Pomoc w konfuracji A3 Wounding System

Post autor: Alduric »

Przecie to widać jak na tacy, wystarczy angielski na poziomie krakersa.
Obrazek
Assasin74
Posty: 54
Rejestracja: 30 lipca 2012, 14:13
ID Steam:

Re: Pomoc w konfuracji A3 Wounding System

Post autor: Assasin74 »

Nie widzę, za chiny :(
Jeżeli masz na myśli tcb_ais_medical_education = 0; to już kombinowałem z tym na wszystkie sposoby
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