Osprey GNATA - zamknięta rampa

Dodatki i modyfikacje Armed Assault - te bardziej, jak i te mniej oficjalne

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Osprey GNATA - zamknięta rampa

Post autor: centurion_94 »

Co zrobić, żeby rampa ospreya od razu była zamknięta na początku misji (jest jakiś skrypt?)
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Re: Osprey GNATA - zamknięta rampa

Post autor: SaS TrooP »

W 99,(9)% addonów z podobnymi opcjami pisze o tym w Read Me.
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Re: Osprey GNATA - zamknięta rampa

Post autor: centurion_94 »

Właśnie o to chodzi, że nie wyłapałem - w readme nic nie jest napisane na ten temat... :( POMOCY, plis... Za pomoc :dworship
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Re: Osprey GNATA - zamknięta rampa

Post autor: SaS TrooP »

Możesz mi pokazać to read me i ew. jakieś skrypty w tej tematyce?
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Re: Osprey GNATA - zamknięta rampa

Post autor: centurion_94 »

Sorry, że takie długie :roll:
----------------------------------------
| V22 Osprey |
| |
| beta 2 |
| |
| by Gnat |
| |
| for Armed Assault |
----------------------------------------
Oct 2008

Based on the OFP Osprey by Sole and Wipman.
Thanks to Sole and Wipman for their great work
and permissions.

Thanks to those who answered my various script,
config and O2 questions :)
Including but not limited to;
- RobertHammer for his prop blurs and
- RockofSL for his Config tips
- MadDogX for windscreens
- EricM for his nice new Texture
- Feint for his nice new Texture
- Lots of others for feedback on Beta1


************************************
****** FIRST NOTE *******
************************************
****** READ IT !!!! *******
************************************

This primarily is a HELICOPTER in the way
it flys. While I have tweaked everything so
it *nearly* flys like a plane in level flight,
DONT DONT DO NOT expect it to fly perfect like
a fixed wing plane. (Wait for ArmA2 for that)
Dont dive in level flight and expect to climb
out of the dive. Deadly it can be.
The Q key (up pitch) is VERY important.
AI fly pretty good, but big mountains will
kill them.

************ RANT OVER ***********


------------------------
---- ACTUAL HISTORY ----
------------------------
Heaps of info on the web like;
http://en.wikipedia.org/wiki/V-22_Osprey


-------------------
---- THE ADDON ----
-------------------
Original addon by Sole and retex'ed by Wipman
For BIS Armed Assault
Converted and modified to ArmA from OFP by Gnat
with permissions
Various changes including refining the 3D model,
increasing the texture resolution, cleaning the
textures and new "Transform" Config.

BLUFOR Transport Aircraft
BLUFOR -> Air -> Osprey xxxxxx

Features:
- Carries 1 pilot and 23 passengers
- Working ramp and cargo area
- Work rear MG
- Working lights
- Working Instruments
- Texture Normal mapping (mostly)
- Damage Textures

MP Compatible? Should be.
Signature Key Included

For USER/CUSTOM TEXTURE;
------------------------
Use the extra PBO file (GNT_V22Tex).
- Un-PBO the file
- User can edit the TGA file templates
- With Texview convert to replace existing PAA files
- PBO the GNT_V22Tex back up
- Select MV22 Special to see result


-------------------------
---- VERSION CHANGES ----
-------------------------
Beta 1: First (June 08)

Beta 2: Current (Oct 08)
- New cargo interior
- Texture tweaks
- 3 Armed versions (M240)
- Custom Texture version (file GNT_V22Tex)
- Change external view distance
- 3 position ramp
- Ramp parachute script
- destructable windows


---------------------
---- CLASS NAMES ----
---------------------
V22 Osprey : GNT_V22
MV22 : GNT_M22
MV22-2 : GNT_M22a
MV22 Special : GNT_M22D (User Tex ver)
( class Helicopter )


----------------------------
---- SCRIPTING FEATURES ----
----------------------------
- Ramp parachute action menu


------------------------
---- FUTURE CHANGES ----
------------------------
- Wheelwells
- Undercarriage dampers
- Proper instrument display (maybe)
- Knee window fixed
- More LODs
- Fix shadows
- and other things ... maybe


------------------------
---- N O T E S !!!! ----
------------------------
Please report bugs.

BUGS or UNFINISHED
------------------
- (FIXED) Self shadow not working below 30 meters in the air
- Knee window not proper in External or Cabin views
- Undercarriage not going into a proper wheelwells
- Only using copy of UH60 cockpit instrumentation
- Only 2 Resolution LODs
- (FIXED) Not visible under water
- Light source points dont animate at speed
- Altitude sometimes reads zero (because of Roadway LOD, old OFP problem)
- (FIXED) The internal get-out can somethings be more a problem, than a feature.


The author can be contacted at the official forums at:
www.flashpoint1985.com
or gnat666@msn.com

Permission must be sort to use any included material.
Not for commercial or miltary use with any product or for
porting to other games or product etc.

As this uses copyright BIS material, a member of the community can
request the original P3D file, according to BIS rules.

=================== Disclaimer: ========================
This is NOT an official Addon. Use it at your own risk.
========================================================
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Re: Osprey GNATA - zamknięta rampa

Post autor: SaS TrooP »

Eh, nie za bardzo mam czas jak ci to wyjaśnić. Musisz znaleźć w addonie informacje o tej akcji, poznać jej nazwę (albo spróbuj z taką jaka występuje w grze) i odpowiednio jej użyj, np:

Kod: Zaznacz cały

soldierOne action ["nazwa_akcji", soldierOne]
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Re: Osprey GNATA - zamknięta rampa

Post autor: centurion_94 »

I'll try ;) Tank you :dworship
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