A co do tej magicznej fizyki (ciekawe fragmenty z readme z changeloga najnowszej wersji VBS2):
FIXED: Detaching of objects stopped working for cars after implementation of PhysX joints
FIXED: PhysX armored vehicles killed were destroyed after a while of firing (impulses were not zeroed)
FIXED: Wheels in AAR now turn for physics vehicles
FIXED: setVelocity command was not working for PhysX vehicles
ADDED: PhysX: impulses (like recoil) now affects PhysX cars (gives them an impulse)
ADDED: Physics vehicles now have an appended X onto their display name in Real Time Editor and old editor.
ADDED: NVIDIA_logo and PhysX_logo to splash screen

Ostatnio zmieniony 16 sierpnia 2021, 02:02 przez
Rainbow, łącznie zmieniany 3 razy.