It's been quite a while since the last official release. In fact about five month.

As you will see from the changelog, there still has been a lot of progress,
especially in terms of playing vs and with AI - a lot of effort has gone into writing
a custom AI mode that works along the line of the game mode.
[youtube]http://www.youtube.com/watch?v=_LjDTpe-Wpw[/youtube] [youtube]http://www.youtube.com/watch?v=GnIRU8ue-r0[/youtube]
The updates in the near future will be a dynamic mission to generate missions automatically.
This will be most useful to play on new community made missions easily.
In addition the focus will be to provide the AI with the same abilities and elements of AnS,
like healing, revive, restricted classes and more.
Finally the plan is to update and extend the ability to play with different factions and
modsets, like ACE, I44, Unsung and many others.
2011-02-26 changelog
- Added: custom AI behavior for the game mode.
- Added: custom AI vehicle system.
- Added: Make AI select suitable spawn and target zones based on distance dynamically.
- Added: Make AI select dynamically suitable target zones based on distance after zone ownership change.
- Added: Make AI not always go the direct route to the zone, yet also flank at times.
- Added: Make AI infantry use building positions when inside a zone.
- Added: AI planes are to start already flying.
- Added: Add map replacement.
- Added: Add AI behavior debug parameter.
- Added: Add 3d and map marker AI building positions debug mode.
- Changed: Remove UPSMON.
- Changed: Make all AI groups single unit groups.
- Changed: Randomize AI waypoint position inside zones.
- Changed: AI should also be affected by zone protection.
- Changed: Make distance to target zone based on outer edge rather than the center.
- Changed: Make AI in motorbikes/jeeps eject and move on as infantry when stuck.
- Changed: Make it possible to direct click lock in planes.
- Changed: Remove guided missiles on "next target(s)" action use (TAB/RMB).
- Changed: Improve vehicle locking blocking.
- Changed: Improve commanding mode key block.
- Changed: Make observer mode interface fully safezone compatible.
- Changed: Improve the real world start time format seen in the outro.
- Changed: Improve AI movement destination marker debug.
- Fixed: Observer mode shows only a black screen.
- Fixed: End mission triggers are faulty.
- Fixed: Improve ammo bearer rearm.
- Fixed: Vehicles may stuck in terrain or fly after respawn.
- Fixed: Vehicles may spawn while lifted with a chopper.
- Fixed: AI groups have a waypoint at [0,0,0].
- Fixed: Waypoint cleanup when reusing AI groups is broken.
- Fixed: AddWaypoint design for AI groups is faulty.
- Fixed: AI clean-up is broken once the first zones are taken.
- Fixed: AI scripts may get executed once after game over.
- Fixed: AI movement destination markers get screwed in MP play.
- Fixed: A few TK AI infantry have a faulty type abbreviation.
- Fixed: AI movement destination markers are always shown for both sides.
- Fixed: Deathpositionmarker are visible to both sides when dead body is moved.
The optional AI mode can be used for enjoyment while waiting for the server
to fill or as training. See the details in the features section of the wiki.
You can review the list of changes in detail.
The A&S ProMode (2011-02-26) pack is available in the filebase.
Find more about A&S ProMode, its features and countless configuration options in the wiki.
Leave your feedback in the forum and enjoy!