Performance Tuning In arma.cfg
MaxMsgSend=<limit>;
Maximum number of messages that can be sent in one simulation cycle.
Increasing this value can decrease lag on high upload bandwidth servers.
Default: 128
MaxSizeGuaranteed=<limit>;
Maximum size of guaranteed packet in bytes (without headers). Small messages
are packed to larger frames. Guaranteed messages are used for non-repetitive
events like shooting.
Default: 512
MaxSizeNonguaranteed=<limit>;
Maximum size of non-guaranteed packet in bytes (without headers).
Non-guaranteed messages are used for repetitive updates like soldier or
vehicle position. Increasing this value may improve bandwidth requirement,
but it may increase lag.
Default: 256
MinBandwidth=<bottom_limit>;
Bandwidth the server is guaranteed to have (in bps). This value helps server
to estimate bandwidth available. Increasing it to too optimistic values can
increase lag and CPU load, as too many messages will be sent but discarded.
Default: 131072
MaxBandwidth=<top_limit>;
Bandwidth the server is guaranteed to never have. This value helps the server
to estimate bandwidth available.
MinErrorToSend=<limit>;
Minimal error to send updates across network. Using a smaller value can make
units observed by binoculars or sniper rifle to move smoother.
Default: 0.01
MaxCustomFileSize=<size_in_bytes>;
Users with custom face or custom sound larger than this size are kicked when
trying to connect.
Note
The greatest level of optimization can be achieved by setting the MaxMsgSend
and MinBandwidth parameters. For a server with 1024 kbps we recommend the
following values:
MaxMsgSend = 256;
MinBandwidth = 768000;
Chciałbym się dowiedzieć co to za komendy, czy wpływają na jakość połączenia gdy wchodze na jakiś serwer ?
Gdzieś tam wyczytałem że parametrem MinErrorToSend można jakoś zminimalizować teleporty wrogów gdy są oni daleko.
Chciałbym wyeliminować wszelkie teleporty wrogów
