ECL 2011

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smookie
Posty: 66
Rejestracja: 23 grudnia 2006, 12:57
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ECL 2011

Post autor: smookie »

Witam,

Z góry przepraszam, że wklejam tekst angielski, ale mam nadzieję, że nie jest to problem.

Rusza nowy sezon ECLa w ArmA2 CO (podstawka i dodatek to jedyne wymagania odnośnie addonów) z nowymi mapami. Przejściowa drabinka przed główną ligą zaplanowaną na marzec-kwiecień, opiera się na zasadach każdy z każdym w dowolnym momencie a do gry wystarczy 5 zawodników, przy czym od razu informuję, że nie muszą być oni formalnie zrzeszeni w żadnym klanie. Gry toczą się na małych i średnich mapach o różnych trybach rozgrywki (od zwykłych CTFów na VIPach kończąc). Większe klany mogą również tworzyć więcej niż jeden zespół. Zapraszamy do wspolnej gry PvP :)

Poniżej oryginalny tekst reklamówki w języku angielskim.

Pzdr,
Smookie


WEBPAGE: http://www.european-combat-league.net

Friends, colleagues, allies and contenders!
We, the international team of players who, as of organizers of one of the most significant competitions in virtual world since 2001, are glad to declare forthcoming start of the New ECL Ladder.

So, we're ready to present
COME BACK LADDER

Main Features:
1) Free schedule system - play anytime with anyone you wish on map of your choice (one team challange per week limit)
2) Variety of game modes - from popular CTFs and C&Hs to those that require even more teamwork such as VIP or Flagbomb (reversed, explosive CTF)
3) Optional Mobile HQ
4) Limited vehicle respawns
5) Weapon selection - finally you can customize your loadout regarding magazines and grenades depending on the class of your choice
6) Very small to medium sized maps with up to 12 playable slots (4vs4 is minimum)

Maps features:

-> New respawn system - you are immediately respawned to your base and wait via weapon selection dialog. Spying on enemy when being dead (so-called ghosting) is no longer possible.
-> Weapon selection - should map maker give one a wider choice of pain delivery, you may choose which gun to take after each death and in the beginning. The weapon selection dialog looks nearly the same as in old ECL apart from a small map in the top right corner which can be used as regular map (RMB to move around), giving you elementary map overview while waiting for your turn
-> No GPS available - you can no longer see where your enemies, teammates nor yourself is on the map. It's up to your own skills to determine this.
-> Advanced vehicle respawn script - the vehicles left alone will usually respawn slower or not at all upon map maker's choice. It will provide both advantages and disadvantages for the user. Typical respawn time of left vehicle is approx 50%-150% longer than in case it is destroyed. Use this to your advantage!
-> No vehicles at the flag - get your own!
-> Spawn protection - you are not allowed to kill players in their spawn area. For a single shot you are penaltized with 3 minute freeze down at your respawn area. Think twice before shooting. Spawn zones are fixed and moderately-well marked ingame to avoid excessive "spawn-camping". On the other hand they are perfectly marked on the map.
-> Results system - bottom-right corner serves you with up-to-date (updated every 5 seconds) stats on the current match - see who controls which flag.
-> New message system - you may no longer receive the most important information about your enemies (when they take the flag for instance or capture your or their primary flag in C&H). However, if flagtouches are enabled, you may see in the score (still with possible 5 second delay) overlay.

Current Map List:
LMS Takedown
VIP Prowler
VIP Mine
FB Overdose
C&H Ghost Division
C&H Bogie
COMBI Crime
CTF Prod

Rules:
All general rules apply to this competition apart from:

I. TEAM-SIZE REQUIREMENTS
Each team participating in the league must have at least 5 members signed up in order to carry out all matches in the season. The matches shall be played with at least 4 players on each side (4v4). Mercenaries from other teams are possible, however, must be stated along with their game-ids in the match confirmation post.

II. ADDON REQUIREMENTS
No addon pack shall be used during the official match.

III. APPLYING FOR THE LEAGUE
Apply in ECL Events.

IV. MATCH ARRANGEMENT
Each team possess a right to challenge any team in the league throughout the whole season. However, a match with the same team can only be played once a week. For a match to be commenced, one has to post up a challenge in this forums sections with a template available. Arrangements outside of forums are welcome, however, final confirmation of the play has to be recorded in the forums.

V. GAMEPLAY
A match consists of two rounds played on the same map that has been agreed by both sides. Each round lasts 30 minutes.

The maps are based on 5 main gametypes. Regular CTFs and FBs (being reversed CTF) results are counted only with flagcaps, meaning the flagtouches will not decide the winner. COMBI maps will account the flagtouches. C&H and VIP maps are won by holding on the flags for longer period of time than the enemy. For each victory a team gains 3 points, for a draw - 1 point. Losing a match does not cost any points.

VI. ILLEGAL ACTIONS
Any form of cheating and excessive bug abuse will result as a forfeit for that team.
Upon special request, an independent referee, being part of ECL staff, may be brought in to overwatch the game.
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Forrestal
Posty: 1738
Rejestracja: 16 listopada 2006, 11:28
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Numer GG: 3201083
ID gracza: 2006531
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Re: ECL 2011

Post autor: Forrestal »

Hmm, ja bym tam pogral z sentymentu do ECL ;)
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smookie
Posty: 66
Rejestracja: 23 grudnia 2006, 12:57
ID Steam:

Re: ECL 2011

Post autor: smookie »

No to zapraszam
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