A&S ProMode (Advance And Secure) Game Mode for Arrowhead

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kju
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A&S ProMode (Advance And Secure) Game Mode for Arrowhead

Post autor: kju »

Obrazek

gday ArmA2.pl community!

I am happy to introduce you our new game mode for Operation Arrowhead called A&S ProMode.

From small to large scale, both action packed and tactical battles with up to 12on12 players
in a dynamic environment that focus on teamplay and mission objectives!


The highlights: .

To get a quick idea, check out our A&S ProMode video channel at vimeo.

http://vimeo.com/13057614
Obrazek


To learn more head over to the PvPscene wiki and
read our extensive documentaiton in the A&S ProMode articles.

Available topics:
  • Beginners guide
  • Features
  • Key differences to AAS core
  • Did you know?
  • Hints
  • A&S ProMode specific HUD (Head-up display)
  • A&S ProMode specific keyboard controls
  • Blocked key actions
  • Mission parameters
# Download the A&S ProMod missions


Feedback and questions are very welcome! :)


best regards
.kju

Obrazek
Ostatnio zmieniony 18 września 2011, 15:59 przez kju, łącznie zmieniany 1 raz.
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mant3z
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Re: A&S ProMode (Advance And Secure) Game Mode for Arrowhead

Post autor: mant3z »

That looks quite interesting but when you play this game mode and on which server?
I haven't seen server with this mission yet.

What about OA and balance between OPFOR and BLUEFOR, how you going to solve it?

Berzerk missions doesn't feels good with OA so I'm really interested with your A&S.
Mów mi milordzie łapserdaku!
kju
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Re: A&S ProMode (Advance And Secure) Game Mode for Arrowhead

Post autor: kju »

You are welcome mant3z. :)

You can try it on our server (getSkillD.de).
We are playing every Tuesday, Thursday and Sunday 20 CET+.

There will be a clanbase ladder starting this week with A&S ProMode.
Overall A&S ProMode is the match version, while public server like BCA,
ArmAcalypse or ArmA2.ru run the basic AAS version very similar to this.

Does that info help?
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mant3z
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Re: A&S ProMode (Advance And Secure) Game Mode for Arrowhead

Post autor: mant3z »

Yeah that helps, thanks for quick reply.
I'll try it ASAP.
Mów mi milordzie łapserdaku!
kju
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Re: A&S ProMode (Advance And Secure) Game Mode for Arrowhead

Post autor: kju »

The second release of A&S ProMode includes a few fixes and a couple of new features:
  • Added: on-screen task hints to guide players.
  • Added: parameter to configure night vision availability.
  • Added: simple music player.
  • Changed: Move defenders out of the (most forward) zone to defend at mission start.
  • Changed: Add a parameter to change the capping speed.
  • Changed: Add transport vehicles to Sagram.
  • Fixed: Civilians are missing the user action to get into spectator mode.
  • Fixed: Dead bodies of disconnected player are not cleaned up.
  • Fixed: East respawn zone is in the X-Ray zone in the mission Nur.
The optional AI mode can be used for enjoyment while waiting for the server
to fill or as training. See the details in the features section of the wiki.

You can review the list of changes in detail.

The A&S ProMode (2010-07-13) pack is available in the filebase.

Leave your feedback in the forum and enjoy!

---

New Missions: 2010-07-13

Obrazek

Takistan
  • Anar Valley
  • Falar Valley
  • Feruz Abad
  • Field of Rocks
  • Gospandi Path
  • GurDur
  • Lalezar Refinery
  • OpDoubleTracked
  • Rasman Military Base
  • Sanginat Mine
  • Siah Chub
A&S ProMode Mission List [PvPscene]

---

To be notified of future updates follow or better subscribe to this subforum:
PvPscene Projects: News

or the news section of the project space itself:
A&S ProMode (OA)

New mission are announced in this thread:
Submit Your new A&S ProMode mission!
kju
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Re: A&S ProMode (Advance And Secure) Game Mode for Arrowhead

Post autor: kju »

The third release of A&S ProMode adds few fixes and changes:
  • Added: protection for non contested zones.
  • Changed: Give units rifle/hand and smoke grenades again at mission start.
  • Changed: Make defenders able to change class at mission start via user action.
  • Changed: Remove spawn shield.
  • Changed: Re-enable guided missiles for air units.
  • Changed: Spit X-Ray entries in notes section into east and west one.
  • Fixed: Default time/weather/fog of missions is not set.
  • Fixed: (Some?) TINY missions have 20 minutes length by default.
  • Fixed: Zone capture progress bar is shown for defender even when no enemy is inside.
The optional AI mode can be used for enjoyment while waiting for the server
to fill or as training. See the details in the features section of the wiki.

You can review the list of changes in detail.

The A&S ProMode (2010-07-21) pack is available in the filebase.

Leave your feedback in the forum and enjoy!

---

New Missions: 2010-07-21

Obrazek

Zargabad
  • Ab-e Shur Dam
  • Around The Corner
  • Blue Morning
  • Military Base
  • Nango
  • River Crossing
  • Rock Solid
  • Stormy Meadows
  • The Airfield Hangers
  • The Blue Desert
  • The Last Trickle
  • The Thin Line
  • The Villa
A&S ProMode Mission List [PvPscene]
kju
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Re: A&S ProMode (Advance And Secure) Game Mode for Arrowhead

Post autor: kju »

The fourth release of A&S ProMode is a major update with many fixes and several new features in.
The release frequency is planned to be way shorter again in the future.
  • Added: ability of choppers to lift and transport vehicles and statics weapon.
  • Added: ability for Ammo Bearer class to rearm friendly infantry twice per life.
  • Added: parameter to disable manual fire.
  • Added: parameter to disable auto hover.
  • Added: ability to configure number of AI groups and units per group side specific.
  • Added: parameter to configure the AI communication (UPSMON - radio use).
  • Added: actual date of play to the outro dialog.
  • Added: Show timeLeft in the server lobby for the mission.
  • Changed: more vehicles to the existing missions.
  • Changed: Show spawn menu automatically to JIP players.
  • Changed: Improved engineer's vehicle tire replacement feature.
  • Changed: Reduce HE rocket count of Assault to one in tiny missions.
  • Changed: Give units rifle/hand and smoke grenades again at mission start.
  • Changed: Give East Saboteur an AKS-74 Kobra as main weapon.
  • Changed: Improve empty/canMove vehicle respawn handling.
  • Changed: Move weapon pictures in the respawn dialog to free space for fire team options.
  • Changed: Add OA style info text at mission start.
  • Changed: Log mission name and game date to rpt.
  • Changed: Use Tags for GV, defines and marker names.
  • Fixed: onPlayerDisconnected causes server to crash when player leave the server after mission end.
  • Fixed: Zone size in tiny and large missions faulty.
  • Fixed: In TINY missions grenadiers have 8 rifle grenades instead of 2.
  • Fixed: Rifle grenade count is buggy.
  • Fixed: HALO currently not functional.
  • Fixed: Revived unit is spawning in the air (when killed in the air before).
  • Fixed: Air units get killed by flying over protected zones.
  • Fixed: Custom scoring for healing units is broken.
  • Fixed: There is no spawn shield for (server side) AI.
  • Fixed: Mission length is also shown in the outro for non early win.
The optional AI mode can be used for enjoyment while waiting for the server
to fill or as training. See the details in the features section of the wiki.

You can review the list of changes in detail.

The A&S ProMode (2010-08-23) pack is available in the filebase.

Leave your feedback in the forum and enjoy!
kju
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Rejestracja: 28 kwietnia 2010, 08:47
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Re: A&S ProMode (Advance And Secure) Game Mode for Arrowhead

Post autor: kju »

The fifth release of A&S ProMode is a new smaller update with mostly tweaks.
  • Added: parameter to disable thermal view of vehicles.
  • Added: SatCom view for the officer.
  • Fixed: Observers constantly die even in their safe zone.
  • Fixed: SatCom available message is not shown.
  • Changed: Change AA class weapon from M4A1/AK47M to M14/LeeEnfield.
  • Changed: Change East Saboteur G36C SD until there is an East weapon with SD sound.
  • Changed: Give revived player the retained ruck contents.
  • Changed: Make heavy choppers able to lift small choppers (heli lift feature).
  • Changed: Make only possible to lift empty vehicles (heli lift feature).
  • Changed: Make too step angles cut the sling (heli lift feature).
  • Changed: Decouple east and west class definition.
The optional AI mode can be used for enjoyment while waiting for the server
to fill or as training. See the details in the features section of the wiki.

You can review the list of changes in detail.

The A&S ProMode (2010-08-30) pack is available in the filebase.

Leave your feedback in the forum and enjoy!
kju
Posty: 32
Rejestracja: 28 kwietnia 2010, 08:47
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Re: A&S ProMode (Advance And Secure) Game Mode for Arrowhead

Post autor: kju »

Sixth release of A&S ProMode (2010-09-07)

This update contains several new features, tweaks and fixes.
  • Added: 3d and map markers to dead units to help medics find them to revive in the public mode.
  • Added: Make HALO jump be done from a flying C130J.
  • Added: Make remote player reload animation shown.
  • Added: flashlights.
  • Added: weapon lasers.
  • Added: Show always SAT texture in the spawn menu minimap.
  • Added: parameter to disable/enable AI issue debug.
  • Changed: Make a vehicle instantly usable when it respawns.
  • Changed: Improve the classes equipment overview.
  • Changed: Enable engine artillery only to the engineer.
  • Changed: Make the positions of ones own side AI visible on the minimap by default.
  • Changed: The default AI numbers for the different mission size.
  • Changed: Reduce AI unit position marker size.
  • Changed: West Assault weapon from Sa-58P to Mk17 CCO.
  • Changed: West Engineer weapon from M4A1 to M4A3 CCO.
  • Changed: West Ammo Bearer weapon from Sa-58P to Sa-58 CCO.
  • Changed: East Ammo Bearer weapon from FN FAL to AKS-74 Kobra.
  • Changed: Reduce FN FAL magazine count from 8 to 4.
  • Changed: Up Sa-58 CCO magazine count from 4 to 6.
  • Changed: Improve west base layout in OpDoubleTracked.
  • Changed: Add missing supply trucks in OpDoubleTracked.
  • Changed: Improve ClassAndWeaponDefinition array coding.
  • Fixed: Empty vehicles are not respawning.
  • Fixed: Class names not correctly displayed in the spawn menu.
  • Fixed: Some new missions do not show correct default weather.
  • Fixed: Player map marker is shown even while not on the ground.
  • Fixed: Make static C130J not shown on the minimap.
The optional AI mode can be used for enjoyment while waiting for the server
to fill or as training. See the details in the features section of the wiki.

You can review the list of changes in detail.

The A&S ProMode (2010-09-07) pack is available in the filebase.

Find more about A&S ProMode, its features and countless configuration options in the wiki.

Leave your feedback in the forum and enjoy!



New Missions: 2010-09-07

Obrazek
  • Shapur
    • Military Base
    • Oil Storage Facility
    • Shapur
    • South Airfield
  • Zargabad
    • Dying River
    • Shallow Water
    • The Magic Triangle
    • Yarum Zargabad
    • The Maze
    • World of Dunes
A&S ProMode Mission List [PvPscene]
kju
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Rejestracja: 28 kwietnia 2010, 08:47
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Re: A&S ProMode (Advance And Secure) Game Mode for Arrowhead

Post autor: kju »

Seventh release of A&S ProMode (2010-09-14)

You find some new features, tweaks and fixes in this update.
  • Added: Improved death scene simulation. Thanks to Rg!
  • Added: Ability to drag bodies and get dead out of vehicles to be able to revive them. Thanks to pogoman!
  • Added: Parameter to disable/enable the revive ability for all medic type classes.
  • Changed: Make C130J HALO jump plane simulate coming from X-Ray (angle/heading).
  • Changed: Add more values to WaveRespawnLength to simulate very slow/seldom support.
  • Changed: Reduce player name length of death map markers.
  • Fixed: 3d and map markers of dead from enemy side also visible.
  • Fixed: Dead position marker also shown on calling spawn menu from X-Ray.
  • Fixed: Dead body marker of disconnected players does not get removed.
  • Fixed: Make static C130J not shown on the minimap.
The optional AI mode can be used for enjoyment while waiting for the server
to fill or as training. See the details in the features section of the wiki.

You can review the list of changes in detail.

The A&S ProMode (2010-09-14) pack is available in the filebase.

Find more about A&S ProMode, its features and countless configuration options in the wiki.

Leave your feedback in the forum and enjoy!
kju
Posty: 32
Rejestracja: 28 kwietnia 2010, 08:47
ID Steam:
ID gracza: 0

Re: A&S ProMode (Advance And Secure) Game Mode for Arrowhead

Post autor: kju »

Eighth release of A&S ProMode (2010-10-07)

Once again a smaller update with most smaller improvements and additions.

Do note the first new parameter:
Think of limited reinforcement numbers similar to the BF2 ticket system.
You can use it to disable respawn completely as well.
  • Added: parameter to set number of reinforcements for attackers/defenders.
  • Added: parameter to enable TK mirror damage system.
  • Added: parameter to configure night vision availability for AI.
  • Added: system to avoid spilling bug.
  • Changed: Improve death scene simulation.
  • Changed: Reduce the velocity the unit is thrown of by a HALO jump by 50%.
  • Changed: Make AI use available vehicles more often.
  • Changed: Enlarge completion radius for SAD waypoints.
  • Changed: Set AI units to combat mode "RED".
  • Fixed: Airlift may attach wrong vehicle when two vehicles close to each other.
  • Fixed: Client main thread is not paused on mission end.
The optional AI mode can be used for enjoyment while waiting for the server
to fill or as training. See the details in the features section of the wiki.

You can review the list of changes in detail.

The A&S ProMode (2010-10-07) pack is available in the filebase.

Find more about A&S ProMode, its features and countless configuration options in the wiki.

Leave your feedback in the forum and enjoy!
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