ArmA 3 Alpha - poprawiają

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ArmA 3 Alpha - poprawiają

Post autor: VoY »

Mamy juz nowa wersję - info tu.
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Re: ArmA 3 Alpha - poprawiają

Post autor: Suchar »

ACTIVITY: Game Update: 0.52 (shadow improvements, crash fixes, destructible windows)
SIZE: ~310 MB

Bardzo podoba mi sie ten pomysl z alpha, swietny model dystrybucji dla starych graczy. Ja najbardziej czekam, az poprawia fizyke pojazdow, przewracanie sie na zakretach, branie rozpedu i wyskok na gorkach itp itd
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Re: ArmA 3 Alpha - poprawiają

Post autor: Suchar »

Nowy Update:
Development branch updates, code scams, SA80 mod
by Joris-Jan van 't Land 03.04.2013 12:10
Info na podstawie Arma III Hub na oficjalnej stronie. Odpalam steama i jak narazie nic się nie ściąga.

Jakie wrażenia, kto zauważył jakies zmiany?
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Re: ArmA 3 Alpha - poprawiają

Post autor: Byku »

To tylko podsumowanie co się dzieje w tle :P. Wyszło parę patchy developerskich(czyli takich Armowych beta patchy), oficjalny i "stabilny" wyjdzie później i będzie to spotrep a nie sitrep.
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Re: ArmA 3 Alpha - poprawiają

Post autor: Slawek »

Nowy Update v0.54 (spotrep) 382.5 MB, czyli dla wszystkich. Info o zmianach.
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Re: ArmA 3 Alpha - poprawiają

Post autor: Suchar »

http://alpha.arma3.com/spotrep-0002
CHANGELOG

DATA
Added: improved public debug console
New light rendering added for bushes
More detailed middle distance terrain texture added
Adjustable stances for sidearms added
Sprint speed decreased
Tweaked transitions from ragdoll
Fixed transition from free fall into swimming and onto land
New animations for swimming with rifles
Rifle kneel sprinting fix
Rifle raised idling for AI fix
Pistol prone movement improvements
Rifle & pistol evasive move fixes (disabled optics)
Removed sway in prone adjust low
Pistol self healing
Improved pistol kneel sprint animation
Improved connection prone to sprint
Player could shoot a sidearm during the healing animation
Transition from prone to upright sprint while unarmed caused visual sliding
Priority of actions in action menu adjusted
Stratis terrain and object placement tweaks
New post-process effects for injuries added
Fixed fuel gauges for MH-9 helicopter family
MH-9 can now carry more soldiers
Duplicate target icon in Ka60 Helmet-Mounted Display removed
Ifrit cargo pose added
Compass visualization changed
New secondary shadow LODs (glasses, bandoleer, belt, rebreather)
Camouflage selection tweaks
Fixed: Sites are no longer placing patrol waypoints on water
Civilian Sites were disabled
Logo and tagline splash screens merged
Main menu game and version indicator could overlap
Added: Any mission with description.ext has now loading mission box with "Unknown" text
Added: Unknown author is now displayed also for maps
Fixed: Mission restart now resets reload counter
Added: Loading "continue" save will no longer raise the reload counter
Fixed: Mission failed had two debriefing screens
Fixed: "Lose" ending no longer shows "Mission Completed" title
Fixed: Error icon is no longer shown for logics
Fixed incorrect topic selection after closing and reopening Field Manual
Fixed: "Respawn" button is no longer enabled in missions with respawn "NONE", "BIRD" or with missing respawn settings
Added: "respawnButton" parameter can now enable the button in respawn types which would normally disable it
Geometry fixing (AI collisions with buildings tweaked)
Config classes for weapons cleaned
Fixed: http://feedback.arma3.com/view.php?id=4189 (fish no longer only swim North)
Fixed: http://feedback.arma3.com/view.php?id=6333 (EBR sight alignment)
Fixed: http://feedback.arma3.com/view.php?id=6719 (spelling error)
Fixed:http://feedback.arma3.com/view.php?id=3087 (fire geometry - wall)
Fixed: http://feedback.arma3.com/view.php?id=1903
Fixed: http://feedback.arma3.com/view.php?id=3837
Fixed: http://feedback.arma3.com/view.php?id=5511
Fixed: http://feedback.arma3.com/view.php?id=5709
Fixed: http://feedback.arma3.com/view.php?id=5619
Fixed: http://feedback.arma3.com/view.php?id=6664
ENGINE
New fog technology implemented
Picture-in-Picture optimization implemented
Terrain shadows tweaked
Fixed: AI no longer fires on targets it does not see (but which are reported by other group members)
Fixed: http://feedback.arma3.com/view.php?id=5210 (MP rotation synchronization fixed)
Fixed: http://feedback.arma3.com/view.php?id=1126 (Speed of sound delays tweaked)
Changes and fixes merged from Arma 2: Operation Arrowhead beta patches
MP pose synchronization fixed
Improved performance related to object instancing
Fixed - AI disembarking when moving to another vehicle position incorrectly
Game loading with "addAction" crash fixed
PhysX collisions related crashes fixed
Fixed: http://feedback.arma3.com/view.php?id=6881 (out of memory crash)
Fixed: Crash while taking RPG Alamut from ground
Larger string buffer for the 'format' script command
Fixed: Reloading different magazine type could do nothing but remove the magazine
Destruction of vehicle while manipulating with objects in its inventory fixed
Ambient creatures' position after game load fixed
Fixed: remote destroyed wheels have now the right distance detection to the ground
Fixed: healing sound effects were endlessly looped
Ships are no longer automatically deleted after destruction (consistent with other vehicle types)
Free fall inventory access fixed
Magazine manipulation while discarding weapons tweaked
Items' behavior while moving from dead body to container tweaked
Helicopter behavior improved (rotor simulation now does not allow helicopter to fly up-side down)
AI running up and down hill tweaked
Command 'stance' now returns more consistent values: "PRONE", "CROUCH" and "STAND"
Fixed: RMB to equip did not work for binoculars
Fixed: Vehicle commander stepped optics zoom did not function correctly
Fixed: artifacts on water near shore when looking from high distance
Solved issues related to flickering optics
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Re: ArmA 3 Alpha - poprawiają

Post autor: Suchar »

SITREP #00008
reported by Joris-Jan van 't Land on Tuesday 23rd April 2013
FROM: Project Lead
TO: Alpha Users
INFO: Splendid screenshots, localization, Dedicated Servers
PRECEDENCE: Flash

SITUATION
Development is proceeding as planned: perhaps a little more focused on the internal milestone this week. There are a lot of big tasks which you may not immediately see in the game, but they are mandatory and time-consuming. One of these is localization for different regions. The development team has to constantly prepare data so that it can be translated towards the end of the project. Configuration files and scripts usually contain thousands of literal strings, which must be moved to a localization database. Translation agencies can then do their thing and deliver the resulting texts. Those still need to be re-tested and tweaked within the game for context and length. Among others, designer Jiří Zlatohlávek has been working hard on cleaning the database and finding unlocalized texts, while Vladimír Hynek has started to prepare the font for languages such as Russian and Japanese with their character sets.

INTELLIGENCE
The main page Community Focus widget was updated with new items, including the Diver Stats scripted system for SCUBA simulation.

Read about how designer Thomas Ryan takes on Arma 3 scenario design in this interview. Thomas is currently working on several important singleplayer scenarios, as well as supporting systems, like the one managing in-game tasks.

Was last week's description of the new fog tech too abstract for you? Dslyecxi helps us by visualizing it.

A reminder e-mail was sent to those of the first 2500 Supporter Edition owners who had not yet opted into the game's credits. Check your spam filters to be sure!

OPERATIONS
We did a small-scale test using a separate Dedicated Server (Windows) executable. It does not require a Steam Client to be running, making it convenient for admins. So far the test has gone well, so we expect to roll this out to everybody in Development branch early next week. Another side effect should be that custom multiplayer scenario makers can test more easily on a single PC.

The Development branch discussion thread has seen some active debate about ongoing lighting changes. The full changes are still not done nor deployed. Every single light source is in process of having its properties tweaked, so the results visible now are a mixed bag where things are over-bright, not bright enough, broken, badly colored, etc. The lighting technician in charge has been asked to provide details, motivations and what to look for as soon as he gets a moment.

Audio Lead Jan Dušek has finished his configuration of the full radio protocol this week. Compared to the one available in the Alpha, there are many tweaks, but also improved chatter during combat. The next step is getting our Creative Director Crowe to record the well-known Jayholder voice-overs. Then we're ready to start recording final voice actors.

LOGISTICS
In his free time, designer Karel Mořický wrote a very extensive and intense guide on how to make epic screenshots in Arma 3. He describes which tools and tricks help you to do that; some less well-known than others. Show him what you've learned by entering the '2013 World Arma Photo' competition!
Serwery dedykowane bez steama :hapy
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Re: ArmA 3 Alpha - poprawiają

Post autor: Slawek »

Nowy Update v0.56 (spotrep) 38 MB, czyli dla wszystkich. Info o zmianach.
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Re: ArmA 3 Alpha - poprawiają

Post autor: Zelazny »

Panowie jeżeli chodzi o update na Steam to jest on automatyczny czy trzeba pobierać patche i je samemu instalować?
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Re: ArmA 3 Alpha - poprawiają

Post autor: Slawek »

Jeśli nic nie zmieniałeś w ustawieniach na Steamie, to jest automatyczny.
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Re: ArmA 3 Alpha - poprawiają

Post autor: tom3kb »

Nowy update 0.60. Dodano także dwie snajperki i ghillie.
http://www.armaholic.com/page.php?id=20971
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